No explanation is given for his presence in that clearing and his identity remains a mystery even if you reach the game's closing credits. Limbo tells the story, in a general sense, of a boy who wakes up in a forest clearing. It's a good game, with an artistic visual approach, intelligent puzzles and terrific pacing all working in its favor, but there's no getting around the fact that from beginning to end, the adventure will only provide most players with three or four hours of entertainment. As the first Xbox Live title to appear in the 2010 lineup of Microsoft's annual "Summer of Arcade" promotion, Limbo will set you back a whopping 1200 Microsoft Points. I have precisely one problem with Limbo: it costs too much. Something is wrong with the world and, for the right sort of gamer, that will feel very right." Yet even with the signs of life all around, there's a striking sense of isolation. Insects fill the air, mist rolls through the trees and clods of dirt fly into the air as the hero scrambles along ledges or wades through knee-high grass. The lush forests and the imposing industrial areas that you'll explore over the course of your adventure are presented with exemplary attention to detail. Nothing could be further from the truth, however. You might suppose that Limbo would be an ugly game as a result, or that things would quickly blur together into a thoroughly forgettable mess. "The first thing that you're sure to notice is the monochrome visual design.
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